Monday, June 16, 2008

Metal Gear Solid 4: Guns of the Patriots Review



I never beat games this fast, I usually never even beat games to begin with. The Metal Gear series has always been a different beast to me however. Ever since I played Metal Gear Solid back in the day I was hooked on the story of Solid Snake. When MGS4 came out I wanted nothing more than to beat it as fast as I could just so I could know the story, and have some sort of closure to this adventure I've been playing since 1998. That's just what I did, I bought the game when it came out on Thursday, after sinking 21 hours into it and having a Metal Gear fueled weekend, I'm done. The Metal Gear series has always been one of my favorites in video games, from the gameplay and stealth mechanics, to the characters and story, these are the games that rank at the top of my list.

Even though I love this series, I can't help but feel that during most of the game I'm tasked with running through tight corridors trying to disarm bombs, change key card colors, or locate certain weapons. With the exception of MGS3 most of the games have taken on this style. While it may be rewarding in the end, I sometimes got frustrated with back tracking, or being in the same type of environment over and over again. MGS4 changes this drastically. You start out in the middle east in the center of a conflict between privatized military groups and the local forces. The main difference about MGS4 that sets it apart from the other games in the series is that you are not the enemy. There is a battle going on around you, but neither side concerns you. You have a specific goal in mind and it is entirely up to you if you want to get involved in the fight. There is a perceived enemy (the PMC's) but you do not have to fight them. However, if you chose to fight them, the local rebels will notice you and come to your aide, helping you progress through each area more efficiently. There are four other areas that this story will take you to, I won't get into any details but let's just say that by the fourth act (out of five, plus an epilogue, and debriefing), I knew this game was masterpiece.

This game brought back so much nostalgia for me, seeing these characters interact again, and being back in the story that I started ten years ago really felt amazing. I don't want to give anything away but you really get a sense of closure at the end of this game. As much as everyone touts the Metal Gear series for having one of the most convoluted stories out there, this game really does a fantastic job of tying everything together and making you understand almost every aspect of the story line with ease. Unlike the previous games, I don't have any questions after finishing the game, Kojima (the creator) really explained every question and detail that he created in this world.

Metal Gear Solid 4 also sets itself apart from the other games in the series by allowing you to take a more action oriented approach to each mission. You start out with a ton of weapons and can upgrade or purchase more at any time once you meet a certain character named Drebin and his little pet monkey. This adds a lot to the game allowing you to shoot your way through if you'd like to. I found myself sneaking around, taking out people silently if they were in my way, but if got caught I would take out my shotgun and start blasting people. Kojima may be the father of stealth games, but the action and shooting in this game are phenomenal. I would go about some parts almost begging to get caught (which sure enough would happen as I'm not that good) and would have tons of fun using all of the weapons and explosives in my arsenal. No longer is the series tied to the stealth genre, it can run and gun with the best of the action games.

I'm almost at a loss for words. There is so much that I want to talk about, but I do not want to give anything away. There are tons of twists and throw backs to earlier games, plenty of nostalgia to go around. The environments and characters that you meet up with are fantastic and all do a great job of flushing out the story. I don't have to say it, but the graphics look amazing as well, as other reviewers have stated Kojima is really pushing every pixel on the PS3. I think it'll be hard finding a better looking game for a really long time.

Metal Gear Solid 4: Guns of the Patriots: 10/10

This series is legendary, and this game is a masterpiece. It feels weird to finally have closure to a series I've been playing for ten years. I have no more questions, I have all of the information I wanted, yet I still want to walk around as Solid Snake for just a little longer. He is one of the few video game characters that felt truly human and this game shows it more than ever. Kojima has stated that this is not the end of the Metal Gear series, just the end of the Solid Snake chapter. I'm not sure if there can be a metal gear game with out a snake character. I have no doubt's in Kojima, I'm just not sure if anything else can live up to Solid Snake's legacy.


Thursday, June 12, 2008

Uncharted: Drake's Fortune Review



After beating GTA I decided to spend some time with a game I've been waiting to play since I heard about it in November: Uncharted. Uncharted is an action game with some platforming elements mixed in. It plays a lot like the Tomb Raider games with a Gears of War cover system. The game is set it a beautiful tropical jungle is a blast to play through and to look at.

I was first interested in Uncharted because I heard it had a lot of platforming elements to it, much like the Prince of Persia series. You have to run and jump from ledge to ledge, grabbing on to rocks and catching your feet on little holes in the wall. It is really fun and exciting to string together a bunch of jumps, successfully landing on the other side of a river or water fall. The platforming segments are really well done and I almost always knew where the next ledge or hand hole that I could jump to would be.

Mixed in with the jungle platforming is a bunch of third person shooting segments. These sections are also extremely well done and feel extremely polished. There is a cover system in place that lets you hide behind a ledge or wall, allowing you to peak out at the right time, get off a few shots, and duck back in. It all works seamlessly and provides a good amount of strategy. Often times your cover, be it a wooden crate or something, would get blown to pieces forcing you to frantically run for cover somewhere else trying to avoid the enemies bullets.

Uncharted also incorpates a rewards system, much like the XBOX 360's achievement system. You get points for pulling off headshots, finding random treasures, or getting 10 kills in a row with a certain weapon. Once you have enough points you can unlock things like extra weapons, costumes, cheats, and developer movies. I found these to be a great addition to the game. Once I beat the main story (8 hours and 35 minutes) I immediately went to the "making of" section to see how it was all done. I loved this game so much that I wanted more instantly, these bonus features were a great addition for that.

Along with the action and platforming segments are certain vehicle sections. These require you to take a Jeep or a Jet-ski and plow through some bad guys. These were placed in the best possible spots and added great amount of fun to the game. I had just gotten through shooting down about four waves of pirates when one of these sections occurred. They kept the fast paced action of the game, but allowed me to relax and just drive, or shoot from the back of the truck. The entire game was a blast to watch, and it really felt like an action movie.

The music in Uncharted was also fantastic, some of the best I've heard in a game. The score was composed by Greg Edmonson, who also did the TV show Firefly. As soon as I first heard the opening theme I was blown away. It felt the same way as hearing the opening theme to Pirates of the Caribbean in the movie theater. The nailed the feel of the game and really set the tone with a perfect orchestral score. The music really pushed the adventure theme of the game and was a fantastic addition to the game play and story.

Uncharted: Drake's Fortune: 10/10

I gave Uncharted a 10 simply because I have never had this much fun playing a video game from start to finish. There were no extremely frustrating parts, yet there was nothing that was too easy. Developer Naughty Dog really put a lot of effort into this game and it definitely shows. The characters are all fantastic and you really start to understand who they are, and what their motives are. The game really feels like the perfect summer blockbuster action movie. I have never played a game that felt this cinematic, and looked this good. I played the majority of Uncharted on my new 32 inch Sony Bravia, and man it looked fantastic. The colors were vibrant, the animations fluid, everything was crystal clear. To me, Uncharted was one of the most polished games I have played. Everything from the animations and sound, to the story was perfect. This is one game that I didn't want to end, and I am greatly looking forward to the sequel. As of now Uncharted is the epitome of gaming for the PS3, a lot of developers will have to live up to this standard for action games in the future.


Wednesday, May 28, 2008

What I've Been Playing

After I beat GTA I pretty much started playing every other game I have but haven't had the time to enjoy. First I started with Uncharted: Drakes Fortune for the PS3. The game is like a big budget action movie, a perfect game to play in the summer that feels just like a good time at the movies. You are constantly running and jumping around a beautifully lit jungle, in between epic gun fights and jet ski chases. It feels like a breath of fresh air after playing a heavy RPG like Jeanne D'Arc.

Second on the PS3 is Assassins Creed. I bought this because it was $18 at Gamefly and I had a $5 off coupon for their store. So I pretty much couldn't lose. Assassins creed is a lot of fun when you are running and jumping on rooftops. Where it can get a little sketchy sometimes is the combat. In the beginning I found the combat to be pretty hard and I would constantly die. However, after I learned the counter move I found the combat to be a little too easy. There was no balance. The game looks beautiful and it is tons of fun running around the open city. I'm looking forward to spending some more time with it.

Last on the PS3 is Skate. I've been interested in Skate ever since I first heard about it, I just didn't have a console to play it on yet. Once I got the PS3 I got the Skate demo and have been playing it nonstop. I tracked down a cheap copy of the game on ebay and have been enjoying my time with it. It looks amazing and really feels like I'm playing in a skate video. The camera is down low and it is easy for you to set up smooth lines. The city is huge and as of now I cannot keep from getting lost. Hopefully soon I'll get a feel for where the good spots are.

A few weeks ago my girlfriend and I loaded up Mario Kart Wii and went online with it, like we always do. We didn't realize that after a few races, two of our friends had joined us. Now I know this is typical fair for most online games, but this is not how things usually work on a Nintendo system. It was nice to see that they could effortlessly join us without forcing us to back out and accept their invitation or something like that. Our competitiveness was instantly boosted and it really made the already fun online racing a lot more intense.

I also recently found a program called Crossover which lets you emulate Windows software on a Mac or Linux based machine. I downloaded the free month long trial along with Steam, a windows application for digitally distributed games. Steam installed and worked perfectly so I immediately purchased one of the games I have been waiting to play for a a long time: Portal. glaDOS's narration and the puzzle game play are fantastic. It plays like an FPS but is really a puzzle game where you use Portals to get to hard to reach areas. I can't wait to finish this one so I can finally understand all the inside jokes on Digg.

Along with Portal I purchased Team Fortress 2. I didn't want the entire Orange Box because I already have Half Life 2 on the XBOX and also don't have much space on my Mac. TF2 is great and I really love the cell shaded look. Everything about it has a comical feel to it and the games can get pretty intense. It is a team based multiplayer online shooter. You can pick from different classes of characters including Medic, Heavy, Engineer, Solider, Scout, Demo-man, Pyro, Spy, and Sniper. I found that I got the most kills with the Solider as he has a rocker launcher, but I also really enjoyed setting up sentry guns to mow down opponents with the Engineer. Each class has it's own benefits and I have yet to figure out which one I like the best.

Finally on the handheld front I have been playing Castlevania: Dawn of Sorrow on the DS and Castlevania: Dracula X Chronicles on the PSP. There is a new Castlevania game coming out for the DS (and potentially Wii) in the near future and I wanted to brush up on the series. Dawn of Sorrow on the DS looks great and is really well animated. It's been a while since I have played a classic 2D sidescroller but I found it really fun and actually pretty deep. I never realized that the Castlevania games have pretty in depth inventory systems. The PSP game is a different story. I found the pace to be painfully slow as your character cannot run, and it can be difficult to land kills as you whip doesn't always hit the enemy when you think it will. I only really bought the PSP game because it contains as a bonus feature what I've heard to be the best Castlevania game ever: Symphony of the Night. I will probably stop playing the main game and jump into that after I beat the DS version.



I plan to review all of these games, eventually, as I beat them. A lot of them are fairly short and shouldn't prove too hard. Metal Gear 4 also comes out on June 12 so look forward to a review for that after I beat it, but that could be a ways down the road.

Monday, May 26, 2008

Jeanne d'Arc Review



After over 40 hours of play time I finally beat Jeanne d'Arc for the PSP. The game is an alternate take on what happened during the hundred years war, and with Joan of Arc. Instead of the usual soldiers and infantry, the enemies take the form of orcs, trolls, and daemons.

The game is a strategy RPG (SRPG) meaning that you move each player along a grid and then perform an activity whether it be an attack, healing spell, or other skill. Each time you defeat an enemy you earn experience points helping you "level up" throughout the game. Unique to Jeanne d'Arc is the ability for certain characters to transform into super soldiers, with heightened attacks and powers, by use of jewels they wear on their arms.

I have never played an SRPG before and was a little skeptical coming into this one. My friend had sold me on the story which is why I decided to try it out. After getting a lesson in how to play the game, and most RPGs, I undertook my first battle. It reminded me very much of playing chess. The game requires you to plan out each move very carefully, everything must be taken into account. You can attack from the side or back of the enemy for more damage, leave burning auras or "hot spots" for another character to step into to increase their ability, and you can choose when to transform your character to inflict greater damage on your enemy at the most crucial time. You also have to take into account when your characters need healing or other forms of aide, as each health boost takes up a turn.

I fell in love with the gameplay of Jeanne d'arc and although at times it felt a little repetitive, I was always unlocking new attacks and abilities to try out. The story also proved rather interesting with various twists and turns. The story was accompanied by almost an hour and half worth of anime cut scenes. These were super polished and very well done. After staring at sprites on the small map for each battle it was good to see a fully realized version of each character, it gave them depth and personality.

The game looked amazing on the PSP's bright and wide screen. The colors were brilliant and each stage looked completely different from the last. Part of why I kept pressing on in the game is because it was fantastic to look at. Level-5 did an amazing job with this title and I can't wait to get my hands on some of their other games, such as Professor Layton for the Nintendo DS. I have decided to start scoring my reviews to accompany the write up. Each game's score will be on a scale from 1-10 with no half points or decimals.

Jeanne d'Arc: 9/10

I give this game a 9 out of 10 because it was extremely fun to play and a great introduction to the genre. It made me really want to try out two other SRPG's for the PSP: Final Fantasy Tactics and Disgaea. I deducted a point because of the level grinding. It sometimes became a pain to loose a battle, go out to another free battle just to level up a bunch, then go back into the battle to finally win. It became time consuming and I mostly wanted to progress the story.
Overall this was a fantastic game and I look forward to their other titles.



Monday, May 19, 2008

Grand Theft Auto: IV Review



This is the first GTA game I have ever completed. That statement is going to ring true with a lot of people out there. I beat it in 31 hours with 60% of the game completed, 60% being the full story. A lot of gamers who play the GTA games are used to going into the city, getting a ridiculous amount of weapons, and causing havoc until they either get killed or busted. This process is then repeated for hours on end. I can't comment on the story for the other GTA games, I've heard they are good, but sometimes don't suck you in enough. The only other GTA game where I started to follow the story was Vice City Stories on the PSP. I played about 20% through the story before I got bored and just started messing around again.

GTA IV is a different beast, and I have a feeling that a lot of people will agree with me. No longer is the focus of the game to own every piece of property and build your empire. You now play as Niko Bellic, a eastern European immigrant who is trying to survive in Liberty City (inspired by NYC). Yes Niko wants money, but he has no interest in controlling the mob, or telling other people what to do. He has a back story and a reason to be in Liberty city. He takes various jobs in return for information about someone he is searching for. This is what sets GTA IV apart from the other games in the series. Niko has his own agenda. The story plays out less like a mobster movie with a guy trying to make it big, and more like a best picture nominee with underlying themes and principles guiding Niko.

Often times the player is forced to choose between two different scenarios in the game. You will be asked to either kill someone, or walk away and let them live. Sometimes this affects the dialogue between other characters and sometimes it affects the story of the game. What makes this interesting is that I found myself pausing the game, and asking my girlfriend to help me decide who to kill, or who to let live. You grow attached to Niko and start to think of what Niko Bellic would do instead of what you, the gamer, would do. Sure I just want to blow the heads off of people and run over everyone I see, but the game pulls you in and forces you to make decisions as Niko, not yourself. Niko may be a killing machine throughout most of the game, but he always has a motive. It becomes a WWND situation (What Would Niko Do). Would he really kill this person just because he was asked to? Or does this person deserve a second chance? Sometimes the answers are more obvious than others, but it can be tough.

The graphics for this game are incredible. Although they are not the best for the system, the sheer amount of stuff going on and the fact that it is a living, breathing city is amazing. Like a lot of reviewers said before this, the city really feels "lived in" it doesn't feel like it was made just for this game. From the conversations on the street to the traffic, roads, and buildings, the city really feels alive. Adding to that, the PS3 version had a mandatory install that allows for almost no loading in the game itself. You can drive all the way from Queens, through Manhattan, to New Jersey with no load times at all.

The replay value on GTA games has always been amazing. You can go into the city and cause mayhem all you want, but now you don't have to do it alone. Multiplayer has been added this time around along with a variety of game types. The only one I got to try out was free mode, which drops you in Liberty city with a number of other players and lets you roam around on your own.

Grand Theft Auto: IV: 9/10

GTA IV really makes you think about the characters, and choices you make in the game. This is the first video game I've played that really had a cinematic feel to it. I actually cared about the characters and based my gameplay and decisions around them. I have no interest in going back to play the stories of past GTA games after this. However, I am greatly looking forward to the future games in the series. I took off one point because sometimes the controls would get a little wonky. Rockstar has crafted the franchise into a storytelling masterpiece, and I'm sure they will only get better from here.

Tuesday, May 13, 2008

LostWinds Review

Wii Ware launched yesterday, and I couldn't wait to get home to download a copy of LostWinds. LostWinds is a 2.5D side-scrolling platformer where you control a little guy named Toku with the nunchuck, and the wind spirit Enril with Wii remote. Toku will automatically jump off of ledges and climb up things, like Zelda games, but will need the aid of Enril to boost him along. By pressing the A button and flicking a gust of air under Toku you can give him an extra boost and get him across longer passages.

The game looks fantastic. When Bionic Commando Rearmed was announced for PS3 and 360 I thought that something similar could be done on the Wii. Granted LostWinds' graphical quality isn't up to par with that game, it is still probably some of the best 3D graphics for a sidescroller that the Wii can produce. The world is bright and colorful with great attention to detail. When not aiding Toku you can move the wind spirit around to just blow a breeze through the trees or the nearby plants, all react in different ways. You will also use the wind to solve puzzles in order to progress Toku through the game. There may be a plant that needs watering in order for Toku to hop into it and have it shoot him up to a ledge. Draw a path from a nearby waterfall to the plant and water droplets will follow the gust and get the job done. Similar puzzles use fire to burn down vine filled passages.

The music in LostWinds is another great addition to the game. In the background you will hear the leaves rustling under the sound of native american flutes and other ambient noises. It is all very relaxing and makes the world that much more beautiful.

LostWinds: 8/10

For $10 LostWinds is a fantastic game. I am only an hour into it but have heard that there is only two more to go. For such a fantastic looking game I would have liked to see it a little longer. God of War for the PSP is only a 5 hour game and I paid $40 for that, so this is still a good deal. Despite it's short length, LostWinds is certainly more fun, and has a lot more effort put into it than a lot of 3rd party Wii games out there today. I can't wait to go home and finish the game tonight. A sequel has also already been announced by Frontier Development. This looks like another franchise I'll keep on my radar.

Friday, May 9, 2008

Monster Truck Mayhem



Back in the day when I used to play PC games on my Packard Bell machine, the families machine, I played a lot of racing games. Megarace, that came with Windows, destruction derby, and Monster Truck Madness got the most play time. The last title is a game I played a lot of. I loved driving off the track where ever I wanted, taking my truck off of huge jumps and hill tops.

Playing console games over the years I haven't really gotten back into racing games. I've been too busy with the RPG's, shooters, and action games. Now while I love all of the games I've been playing, I miss some good arcade racing. I was never one to like Gran Turismo games, or play realistic sports games. I always wanted everything to be way over the top, arcade, fun. When I signed onto the PSN last weekend I saw a demo for a game I knew little about, Motorstorm. I booted it up and realized it was everything I loved from the old Monster Truck racing game I missed so much, everything that is except the monster trucks.

In Motorstorm you drive around in ATV's, Dirt Bikes, and buggies on off road mountain top courses. The game looks absolutely fantastic on the PS3 and I was having a blast with it. I read reviews and learned that the games was disappointingly lacking in content and game modes, so I figured I'd wait until the sequel.

Well that time has come, Motorstorm: Pacific Rift was recently announced at Sony's game day in London this past week. The game takes everything from the first game, adds split screen multiplayer, more cars, tracks, and game modes, and best of all: monster trucks. I'm a sucker for games with bright colorful/tropical settings, which is why I bought Uncharted. The fact that Motorstorm now has monster trucks, and takes place in the pacific is just awesome. I'll be playing the demo for the first game anxiously waiting for the second one to come out, which happens this fall.